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THE FIRST PEOPLE
CREE-ASSINIBOIN NATIONS
Grade Level:
4th-8th
Standards Integration:
Minnesota:
Grades 4-5: Write and Speak-Speaking
Demonstrating effective delivery techniques.
Economics and Business-Technology Skills
A. Gathering and evaluating information from electronic sources.
Grades 6-8: Inquiry and Research-Accessing Information
1. Generating a question to be answered or a position to be supported through investigation.
Economics and Business-Technology Applications
1. Gathering and evaluating information from electronic sources.
North Dakota:
Grades K-4: Language Arts: Students gather and organize
information.
1.4.4 Use vocabulary knowledge to gather information.
Grades 5-8: Social Studies-Nature and Scope of History
8.1.3 Understand how key events, people, and ideas
contributed to United States history.
Materials:
Internet
Objectives:
In order to
demonstrate understanding of Cree Indian culture, students will attempt to
create a sentence using Cree hand signals.By active
participation and following directions, students will acknowledge class rules
and signals.
Background-Hand Signals Activity
Cree history is very hard to synopsize because the
Cree span such a broad territory, from the Rocky Mountains all the way to the
Atlantic Ocean. Their numbers and range prevented them from being destroyed by
European diseases as happened to many smaller nations. The Cree’s particular
cultural affinity for intertribal marriage (remarked upon in the oral histories
of their neighbors) meshed well with the intent of the French, the primary
Europeans to have dealings with them. Where the English tended to try to move
Indian groups further away from their civilization, the French tried to engulf
them. The Cree, who had held a similar attitude towards colonization before the
French ever got there, engulfed back. The result was the merging of the Cree
with the Assiniboin, a Plains tribe decimated by smallpox in the late 19th
century, and the creation of the Métis culture. The Cree language is one of the few North American languages
assured of surviving into the next century with over 20,000 registered Cree
speakers, education of Cree language in schools, and teaching to non-Cree
peoples.
Pre-Visit Activity
Ask the class the brainstorm (polite) hand signs
they use everyday (wave, peace sign, hand shake). Talk about how these signs were introduced into present day culture. Inform the students that a large number of these signs came from
communication with aboriginal cultures and European settlers. Later these signs became not only apart of American culture, but also
laid a foundation for American Sign Language.
Post-Visit Activity Use the website http://collections.ic.gc.ca/sifc/firstchart1.htm, lessons 4 and 5 to teach your students traditional Cree hand signals. As a class, create your own signals for terms such as quiet, listen, sit down, etc.
THE FIRST PEOPLE
CREE-ASSINIBOIN
NATIONS
Activity 2
Background-Games Activity
Long ago, the survival of many Indian people depended on their skills as
hunters. The children were taught these skills at an early age either by their
fathers or by playing among themselves. Games filled an important role in
educating the young by cultivating life skills together with their physical and
social development. Children often
played the same games that their fathers once. The games were usually modified
in some form by each tribe. Many tribes could play one game, each using their
own variations. Despite these slight differences, one tribe would often
challenge another tribe in some of their games. (Source: Saskatchewan Indian
Federated College, Department of Indian Education website)
Pre-Visit Activity
Pick a selected number of games from the Plains
Cree website (http://collections.ic.gc.ca/games/index.html) and demonstrate
these games with your students based on time and materials available. Have the students comment on the familiarity of the games.
Post-Visit Activity
Instruct the students to
modify one of the games played or to create a new game based on the games of the
Cree. Have them create a
step-by-step procedure for playing the game using clear, concise instructions,
listing materials needed, and the purpose of the game. If time allows, play the students games.